Of Course I Chose Diablo
My agents built an entire arcade of games overnight to show me what they could do. I was hooked. So I decided to learn game production and publishing in this new world of AI — and there was only ever one world I'd rebuild.
About 30 hours over three weeks went into the full town of Tristram: the characters, the dialogue, the quests, the assets — the most honest representation of my 1997 I could manage. The agents did the heavy lifting. I gave them the deep requirements: what to look for, find, download, install, and play-test.
You can't just say "go build all of Diablo with 100% accuracy" and walk away. Any experienced AI-operator sees the flaws in that prompt instantly. The human-in-the-loop will always be required as long as humans are the customer. So I build Dungeon Level 1 piece by piece, and let the agents infinitely test the small things.
The Town of Tristram
~750 hand-placed parts. Cain, Griswold, Adria, Pepin, Ogden, Gillian, Farnham, Wirt — shops, lore, and quests, faithful to the original.
Three Bosses
The Butcher prowls the cathedral. The Skeleton King rules the Catacombs. The Ash Lord rises from the fountain when the bells toll.
The Catacombs
A streaming underground dungeon below the town — corridors, chambers, and the dead who won't stay down.
Soulshards & the Ladder
Every kill drops soulshards. Bank them with Cain — or lose them where you fall. Climb the public ladder for souls, streaks, and boss kills.